The Reality Engine — realtime wave-optics path tracing for Blender.
Maxwell's equations as the substrate, not a post-process. Spectral, polarized, and unbiased by construction — running in realtime on NVIDIA, AMD and Intel GPUs through Vulkan ray tracing.
Rendered by Spectra. No RGB approximations anywhere in the pipeline.
Hero-wavelength spectral transport, Stokes-vector polarization, dispersion, thin-film interference and edge diffraction — physics that RGB renderers can only fake.
Scene state lives on the GPU. Scrub the camera, drag a material slider — the image responds instantly, with AI denoising on top of an unbiased core.
Installs like any addon. Uses your Principled BSDF materials, your lights, your scenes — on stock Blender 5.1+. NVIDIA, AMD and Intel ray-tracing GPUs supported.
Questions or beta interest: ben@valorcatstudios.com